Crytek adds raytracing mode to Crysis Remastered for Xbox One X and PlayStation 4 Pro. Those consoles don’t have raytracing hardware, but Crytek uses a software variant in its CryEngine.
The raytracing mode is an option that players can select. On Xbox One X, the game will run in dynamic 1080p resolution with a frame rate of 30fps. With the PlayStation 4 Pro it has a dynamic resolution ‘lower than’ 1080p, with the same frame rate. Depending on how heavy the graphics load is, the resolution in the game is reduced. Such a technique is widely used in console games.
Digital Foundry has been able to try out raytracing mode on the Xbox One X and shows an extensive video with a technical analysis. In mode, reflections on metal and glass are realistically displayed thanks to raytracing. Objects that are not in the picture are also reflected.
According to the technical department of Eurogamer Crytek has used a further development of the software raytracing implementation in the CryEngine. In early 2019, that technique demonstrated in the Neon Noir demo.
The software-based raytracing implementation requires a lot of computing power, which makes the resolution and frame rate relatively low. Crysis Remastered also gets a performance mode and 4k mode on Xbox One X and PlayStation 4 Pro, for higher frame rates or higher resolution, respectively. No raytracing is used in those modes
Crysis Remastered will be released on PC, Xbox One and PlayStation 4 on September 18. The game previously appeared for the Nintendo Switch. Crytek had already planned to release the game on 23 July on all platforms, but after criticism of a leaked trailer the developer decided to postpone the game, to make graphic improvements.
The upcoming Xbox Series X and S and PlayStation 5 do have raytracing hardware on board. Whether the game on those consoles can use it and whether there will be a patch to make the most of the hardware of those consoles is not yet known.
The PC version of Crysis Remastered also receives support for software raytracing. As a result, the technique is also available to gamers who don’t have an RTX or GTX video card with Nvidia’s raytracing technology. What the options for raytracing with the PC version are, it is not yet clear.